Embrace the slime! And what better way to do that than by playing with a Slip 'n Slime? Kill 5 slimes to get the Sheets of Slime, and bring back 5 slime-bubbles to make sure you have a GOO-d experience. Requirements: Slime-bubble x5 Click on the goo puddles on Screens 5, 10 and 15 Sheet of Slime x5 Dropped by Slimeskull Locations: Screen 1 to 6, 8, 10, 11, 13 to 15 Sl-eye-me This lesson really touches on the core of deconstruction.
You must observe and record slimes which have experienced near-total disassembling. Search out smooshed-slimes, which have had unfortunate encounters with other minions. FEEL their pain, see the haunting torment in their eyes. Why, use their skulls as centerpieces in a new skullicious creation, of course! Requirements: Empty Skull x6 Dropped by Doomwood Soldier Locations: Screen 1 to 6, 8, 10, 11, 13 to 15 Skullaton Shells To be truly creative, you must use diverse material or your art will stagnate!
Today I want you to experience multiple mediums - skulls and shelleton shells. The Shelleton population grows too large, so we are also doing our fine school a service by culling 3.
Gather 3 skulls, place and observe 3 shells, and take out 3 shelletons. Me too. Despite its rather misleading name, the Light Temple fulfills all the necessary requirements of a "Dark Temple". Gloomy, purple skies, halls filled with undead, dark corridors and of course, Necromancers You'll see.
When you first enter the gates of the light temple screen 2 , you will find the Stone Paladin. You may ignore him for now, but if you wanted to know more about the temple, you can always ask.
Proceed to screen 3 there you will see a little "Quest" bar located at the top right hand corner of the screen. Click it and accept the quests. Every room you go to will have a new quest. Simply complete them and you can proceed to the next room. Slimeskulls, Bonemunchers, and Shelletons are defiling our sacred ground. Bring back proof that thou hast slain five of each! They corrupted holy runes and even now infest the Crypt. Remove 10 Mages and 3 Ectomancers, and salvage 6 of the runes.
Slay the ghouls and lichs that remain, and bring back proof of your success in the form of their armor! Fight fire with ethereal fire by placing Aether torches around the Crypt to clear the temple's aura and take revenge in my place against 10 of the Fire Mages. When you reach out to it, your fingers close on empty air. You will need to find the Auroral Key.
Any of the Ectomancers, Skeletons, or Slimeskulls could have it. They rent our novices and ripped apart our warriors. Avenge our memories, Hero, by slaying 5 Bonemunchers and 5 Sanguine Souleaters.
The detritus of the last battle still fills the rooms of Crypt. Remove 12 of the cast-off armors of the invaders! Requirements: Cast-off Armor x12 Click on armors on Level 4, 5, 6 and 7 in the Light Temple Locations: Level 4 to 7 Level 8 The Stone Paladin's thoughts, which have been a constant companion on your journey deeper into the Crypt, falls silent, and you can sense that it is his utter sorrow which has silenced him. Fury rises inside you, and you vow to take it out on mages.
Two of them carry Orbs of power. Strip the undead of them! You congratulate yourself on investing in Anti-Ghoulstones. Place them around the levels of the Crypt you have conquered so far. The stones do not work instantly, so you'll also need to take out 10 Ghouls to get the exodus started. Battle them until you find the Luminous Key, and your journey will be able to continue. The souls that remain are awash in terror.
Set out 10 Benevolence Beacons to soothe them and free 10 of those trapped by the Sanguine Souleaters. They swirl and float, and finally coalesce into the image of a violet Orb.
We would place them in the halls to keep the Temple's atmospheric energy healthy. The undead removed them all. Put 12 of them back, and the Temple will be on its way to restoration! You put your hands over your ears, but there is no escaping the aural assault.
That is what we heard when the Skeletons overran the Temple. They remain, much to my sorrow. Wipe out 15 of them, and perhaps the wounds in my soul will begin to heal. Feel the pull of the Key. It calls to thee, but its summons grows faint. I can only tell that the beacon comes from either a Lich, Ghoul or Slimeskull. She was so young, during that last battle. I fought for her, and slaughtered many skeletons. Place 12 of their skulls around the Crypt to warn away the rest.
And now that I am helpless to cleanse my Temple, I need thee! Your jaw clenches and your head grows heavy. It was magic that did this to me, and I fear only magic can undo it! In my name, slaughter 5 of the Undead Mages and 5 of the Fire Mages! Remove 6 of the piles of Bonemuncher bones and take down 10 of the Shelletons and 3 of the Skeletons who continue to defile my home! It was stolen by a Lich, or perhaps either a Skeleton Fighter or Soldier. I KNOW thou canst find it!
One shatters, and the shards fly outward. One is on the Dracolich, and the 40 shards of the other have been stolen by Undead and Fire Mages, Liches, and Ectomancers.
Bring them to me and merge them into one. Tips: Well as said in the description, there are the 40 shards on the NPCs while the last one is with the Dracolich. However, all you really need to do is kill the Dracolich. Find them and return them to unlock the secrets of this ancient repository of knowledge!
The pages could be on any of them! Recover them and bring them back to unlock the secrets of this ancient repository of knowledge! Show him that he cannot defile this sacred place! Retrieve the last of the Tome's pages and defeat the CryptKeeper. When you spawn at shadowfall war, proceed to Screen 2.
There you will see 4 enemies upon defeating them, proceed to screen 4. Next, kill the other group of enemies located at screen 4 and go to screen 5. After finishing the cutscene, defeat Noxus and you would have finished this section of the saga. I'm not sure about you but personally I think that there is a reference to a particular Star Wars episode where Princess Leila is strapped in here undergarments and then chained to the ground as a form of entertainment by the monster Jabba.
Similar to the scene in the cutscenes here in AQW. Note: After defeating Noxus, there will be a button on the Boss screen at the top right hand corner labeled "Castlemania". Over there, there will be a list on the right side of your screen. Click the first button labeled "Lab" and you will be sent to, well, the lab! There, you may proceed with your next set of quests below. Finally, Part One is almost over, all that is left is: Arc Attack!
After the cutscene, you will spawn just outside a dark, gloomy castle. You will receive your next set of quests from him. But if you're going to join the band, you'll need an instrument. Super-charged music demands a electric guitar. Sam says there should be one in Back-up Room. Now you've just got to FIND it! Requirements: Busted Guitar Found x1 Click on the guitar on Screen 4 Locations: Screen 4 Stringing Your Enemies Along We've primed our experiments to respond only to us, so they're not just going to hand over the guitar strings you need, even though the monsters are carrying them!
You'll need to TAKE them, and you'll need 15 — even though the guitar only has six strings, some of theirs are probably broken or bad. We've developed magi-scientific tning knobs which are attuned pardon the pun to the person who uses them. You can find 6 boxes on monsters and in various rooms and bring them back to find the set which suits you best. But that's because WE created them! I'm sure one of them will have a miniature lightning rod - we used them all the time.
Maybe now that they've experienced your martial prowess, they'll give you what you want. But it's not likely. You want to broadcast, eh? I think we can help with that! Ou monsters should have all the parts you need to construct a top-notch transmitter. But they're small, so you'll need a lot of them!
The monsters should all be carrying the components you require. Note: After completing this quest, you will enter a cutscene and then respawn at the front of the lab again. Here, talk to Joe again and accept the rest of your quests from him. You'll need to attach output-enhancificators to all of our machinery. Wiring is a tricky business. Cut or connect the wrong one and BOOM! You've got to be careful when working with wires. But i think we'll able to handle the hands-on part of the project while Beat keeps Vordred distracted.
You just bring us as 17 spools of wire. They're all over the Lab, and the monsters have some, as well! We can't control the levels that we're going to push the amps and other equipment to without dials! We think 20 dials should do the trick! That'll give us enough to outfit all our machines. The X,Y and Z usually keep dials in their backpacks since we need them so frequently. Thanks to your efforts and our tinkering, we now have 10 super-charged, high-voltage amps!
Place them around the Lab to ensure complete and total aural annihilation! Requirements: Amp Placed x10 Click on arrows around the lab Locations: Screen 2 to 6 Note: Upon completing the above quest, you will enter a cut scene and the final quest would appear.
After accepting that quest, follow the quest guide below. Last Mission of part 1! Lets go to the: Mountain! Simply accept the quest from Joe as stated above and join the Mountain. Joe's Quests Screen 2 Upward Over the Mountain The hills are alive with the sound of music, and the mountain is alive with the sound of thunder! You can hear it all the way in here.
You need to get to the top, but our creatures and experiments have been told to guard the pass with their lives. It's too late to change their orders now. Battle your way up the mountain! Energy-Mana Amalgamation Test Subjects have been placed here to protect top-secret research projects. Clearance Diode BD not detected. Leave at once or you will be recycled. Do you think you can make it? Let's find out at: Vordred Boss! Well, now you know! When you first join the Vordred Boss location, you will enter a cutscene.
After the cutscene, you will realise that a menu has appeared on the right of the screen. However, most of the buttons are grayed out for now. What you need to do now is click the button at the top of the screen labelled "Continue". You will then enter another cutscene. Halfway through the cutscene, 4 options will appear.
What to do next: : As of right now, there are no quests, what you need to do is just follow the story. When you see an enemy, defeat it. TrackBack URI. Comment by Adam — September 3, Comment by Fikri — September 3, Comment by Phantom — September 3, Comment by Jaake — September 3, Comment by kevyn — September 3, Comment by Phantom — September 4, Comment by randomguy — November 30, Comment by crescentmage7 — September 10, Comment by Phantom — September 16, Comment by jonathan — September 17, Comment by Reinard Buaron — October 26, Comment by cooldude — November 5, Hah, sorry about that man, I was in China and my laptop died on me.
And WordPress is blocked in China and stuff so yeah… hence the lack of posts. Comment by Phantom — December 12, Comment by FlameNoLion — July 2, Comment by Phantom — July 2, Then Join a different necrotower and click the last book. I have a second skelly there cause I forgot to erase it lol.
Lol sorry the overlaps make it a bit hard to read… if you have questions comment. Kudos to Ashihara12 for this. I used yellow since there were too many buttons and I used the same red as the one on the buttons. Used different colors due to overlaps. You need to have a rank 10 in Doomwood though. Blog at WordPress. Entries and comments feeds. AQWorlds Portal. Level 3 Fight the Lich and the Ghoul and then move on once you get what you need. Level 5 Fight Ectomancers, Skeletons or Slimeskulls for the drop.
Level 7 Go up on the floors and get rid of armors by clicking on them. Level 13 Go up and click on all the little purple orbs. Level 14 Fight 15 of the monsters in that floor Level 15 Halfway there my childrun! Fight all three of the little monsters in the room. Only one will have it. Level 16 Moar little blue arrows to click.
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