What should be in a sector sketch




















Aids in planning and controlling fires and aids the crews and squad gunners in acquiring targets during periods of limited visibility.

Show possible target areas and terrain features plotted in relations to a firing position. Aid replacement personnel in becoming oriented on the sectorSoldiers should continually assess the sector and update range cards Range Cards A range card is a sketch of the assigned sector for a direct fire weapon system on a given sector of fire.

Purpose Aids in planning and controlling fires and aids the crews and squad gunners in acquiring targets during periods of limited visibility.

Aid replacement personnel in becoming oriented on the sector Soldiers should continually assess the sector and update range cards if necessary. Dead space is drawn in. Maximum engagement line is drawn on range cares for anti-armor weapons. If you believe your item has been removed by mistake, please contact Steam Support.

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Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. How to master the basics of Range Card production This item has been added to your Favorites. Created by. Greybeard Offline. Category: Game Modes. A range card aids in planning and controlling fires and aids the crews and squad gunners in acquiring targets during limited visibility. It is also an aid for replacement personnel or platoons or squads to move into the position and orient on their sector.

The individual soldier or gunner should make the range card so that he becomes more familiar with the terrain in his sector. He should continually assess the sector and, if necessary, update his range card. To prepare a range card, the gunner must know the following information.

A sector of fire is a piece of the battlefield for which a gunner is responsible. He may be assigned a primary and a secondary sector. Leaders use sectors of fire to ensure fires are distributed across the platoon's area of responsibility. A sector of fire is assigned to cover possible enemy avenues of approach.

Leaders should overlap sectors to provide the best use of overlapping fire and to cover areas that cannot be engaged by a single weapon system. The leader assigns left and right sector limits using prominent terrain features or easily recognizable objects such as large rocks, telephone poles, fences, or stakes. Leaders designate natural or man-made features as reference points.

A soldier uses these reference points for target acquisition and range determination. Some reference points may also be designated as target reference points. A TRP is an easily recognizable point on the ground natural or manmade used to initiate, distribute, and control fires. TRPs always should be visible. These also may be useful as indirect-fire targets. The commander or platoon leader designates TRPs used as indirect fire targets so that target numbers can be assigned.

TRPs should be visible through all spectrums available to the unit. They must be easily identifiable to the defender during daylight. TRPs must be heated so they can be recognized with thermal sights, and they must have an infrared signature so they can be recognized through night vision devices.

Dead space is any area that cannot be observed or covered by direct-fire systems within the sector of fire. All dead space within the sector must be identified to allow the platoon leaders and squad leaders to plan indirect fires mortars, artillery, MK19, or M to cover the area.

The squad leader must walk the engagement area to identify dead space for his Ms and MB. When the vehicles are used in the defense, the section leaders must walk the engagement area so gunners can detect dead spaces through their remote weapons sighting system. The MEL is the depth of the sector and normally is limited to the maximum effective engagement range of the weapons systems.

However, it can be less if there are objects that prevent the soldier from engaging targets at maximum effective ranges of his assigned weapon. To assist in determining the distance to each MEL, the soldier should use a map to ensure that the MELs are depicted accurately on the range card. Identifying the MEL will decrease ammunition expenditure during an engagement.

The weapons reference point WRP is an easily recognizable terrain feature on the map used to assist leaders in plotting the vehicle, squad, or weapon position. The WRP is used to assist leaders in plotting positions and assisting replacement personnel in finding positions. The gunner's firing position is designated by the black dot in the center of the smallest circle of the range card. Draw a symbol of the Javelin over the black dot to designate that this range card is for a Javelin.

Left Limit and Right Limit. Left and right limits are imaginary lines from the gunner's firing position to a designated point on the ground Figure B Use terrain features when possible to designate left and right limits. Other recognizable objects such as a building or other man-made structures can be used.

The area between the left and right limits depicts the gunner's sector of fire or area of responsibility. Lines are drawn from the designated firing position to the MEL in the area of the designated limits. Number the left limit as No. Record the azimuth and distance of each limit in the data section.

Sector of fire and maximum engagement line. Maximum Engagement Line. The MEL designates the maximum effective range of a weapon Javelin and the gunner's line-of-sight limitations due to the terrain in his given sector of fire Figure B The line should connect with the left and right limit labels. The MEL should extend in front of and follow the limitations until it reaches the right limit.

Avenues of Approach. Avenues of approach are areas where a target is most likely to appear or most likely to travel. This area can be a natural line of drift or a road. Tracked and wheeled vehicles may or may not use the same AA. Starting from the left and working to the right, number the areas where targets are likely to appear. Start with the number three since the numbers one and two have already been used to mark the left and right limits. Place a circle around each number. Continue until all identified AAs have an assigned number Figure B Record the azimuth and distance to each AA in the data section.

Avenues of approach. Target Reference Points. Prominent terrain features and or easily recognizable man-made objects for example, road intersections, buildings, bridges, and so forth are used as TRPs Figure B TRPs are used to locate targets and adjust direct or indirect fires.



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