So we built an alpha version about a year ago, and the company response was 'If you remained bound to the current generation, will it will be the product you envisioned? What are these things that he envisioned, or wanted to do, with this project?
Since this is FF , after all, you have lots of potential factors, from the varied weapons to the party members' individual actions and magic spells. Keeping this massive amount of RPG character data around, and having them fight all kinds of monsters on a large map, is a lot of stuff. To that we're adding light sourcing, physics, filters, and other graphical elements, but there's only so much we could display at once, so we were forced to go through a weeding process.
Characters can go around this large yet intricately-detailed space, and it feels like an FF battle. This presentation takes a lot of processing. Trying to do it on current-gen systems would mean that the display of objects may not be able to keep up within a world map-sized space. The map changes and destruction we showed in the video was also something we really wanted to do. This lets us develop full-spec without worrying about individual platforms, then port it to each console in the most appropriate way.
As a result, the original FF15 runs on a pretty high-spec PC, and how close a console gets to this original depends on its specs. He also alluded to the fact that "if we get a lot of people in the future who want to play it with full specs" that Square Enix would "discuss supporting that. Sure, there's been some red tape they've had to jump through on the way to its release, and yeah, we're all tired of waiting for it; but, won't it just be so, so sweet once it's finally here?!
TidusLives Correspondent. Published Jun. GabrielKross June 19, , pm. I had no clue Agito was Type In addition, the game drops the PS3 and goes next-gen multiplatform, now coming exclusively to PlayStation 4 and Xbox One. No specific release date is given, but it is not soon , whatever it is.
June Shortly after the re-reveal, Square Enix provides new art and character info. June A year after the announcement of the name change, fans were hoping to see the game reappear at E3.
That didn't happen, with Hashimoto explaining that fans will have to wait until after E3 for more information. The first was the changing of the director role ; Hajime Tabata took over for Tetsuya Nomura as the head of the project.
February Square Enix releases new screens for the upcoming demo. For the first time, we get some solid, playable proof that this game is moving along toward release. After so many years, the public has its first playable taste of Final Fantasy XV. May Square Enix announces plans to release a substantial update to Episode Duscae, adding new combat options and quests.
Tabata reveals that the previous heroine and love interest, Stella, was dropped from the story. In her place, the plans for the character were reforged and she was renamed Luna.
It has since been delayed to April 10th, For a bit of reference, here are some Japanese Square Enix games from the last few years, and when they launched on consoles and PC.
Delay: 5 months. Selling 1. As of , the game has sold over 7 million copies worldwide on consoles. During E3 , the game was officially rebranded and re-announced as Final Fantasy XV, however in it was announced Tetsuya Nomura was booted from the project, and the role was instead passed over to Hajime Tabata.
It also just so happens that Kingdom Hearts series lead Tetsuya Nomura was the game director on Versus The secret ending of ReMind gives more than a wink and nod to Versus 13 and is leaving fans online arguing about whether or not the mythical game is ever coming back to life. Despite that, the lore of the game is pretty much a mess and unfulfilled.
0コメント